UX Designer
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British Science Week 2018

British Science Week 18 - App Design Workshop

 
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Project Proposal

I approached Greenwich Libraries Service with a project proposal for one-day workshops as part of their programme for British Science Week 2018. I suggested an App Design Workshop in which participants work in a group to design to a brief. 

Brief

To design a digital product (an app or a website) to help young people learn.

OBJECTIVE

Research: Understand existing apps that young people use to help them study. Conduct user interviews to gain an insight into what users habits.

Design: Participants will define their research by sketching and designing the ‘user journey’ that user will have through the use of their product.

Deliver: Each team will present to the group, the key findings from their research and a walk through of the prototype they will build.
 

RESEARCH

Each participant conducted a user interviews with their peers to understand how teenagers study. They created an Ideas Map to explore the themes from their research.

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DESIGN- Sketching to generate ideas

I introduced the group to techniques and methods of sketching used in the industry which they used to generate lots of ideas quickly for wireframes.

 Team App-le’s Sketches: the team discovered that teenagers like to learn through games, they included that into the design of their screens.

Team App-le’s Sketches: the team discovered that teenagers like to learn through games, they included that into the design of their screens.

DESIGN- Sketches for the screens

After two rounds of sketching the teams designed the final screens of their App, which is a ‘mash-up’ of the designs from each team member.

 Team Simply Study’s final sketches: above is a mash-up of sketches from each team member. They discovered through research that teenager like websites to learn from but they trust the information in textbooks more.

Team Simply Study’s final sketches: above is a mash-up of sketches from each team member. They discovered through research that teenager like websites to learn from but they trust the information in textbooks more.

Design - Designing an interactive prototype

Participants put their sketched designs on computer and made an interactive prototype using MarvelApp.

 Team MyMaths: Designing an interactive prototype based on the designs they sketched as a team.

Team MyMaths: Designing an interactive prototype based on the designs they sketched as a team.

Delivery - Presentation

Each group designed a slide deck of how they interviewed users, designed screens by sketching and created an interactive prototype.

Finally they presented their findings back to the group, building up their confidence of public speaking. They received constructive feedback from the instructional team about their app and presentation.

 Team MyMaths and Simple Study’s presentation deck slides.

Team MyMaths and Simple Study’s presentation deck slides.

Feedback

Over the two weeks there were 18 participants who took part in the workshops. 

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What is your main takeaway from the course?

"I will take away public speaking and group work."
 
"How User Experience matter a lot!"

"Learning how to make a prototype of an app."
 

Would you recommend this workshop to a friend?

"Yes I would as it is very entertaining and you can
work together and get a new skill of team work."
 
"Yes, I would as it was really interesting, I got to try lots of new things."
 

How did you find your Instructor? Teaching style and ability to explain new ideas to you.

"She was very informative and talked in a way we
could understand. She allowed us to work at a steady pace
but challenged us to work hard. She kept us motivated."

"I liked her as she was nice and funny and checked up on us to make sure we knew what we were doing."
 
"I found her exciting! She was a good teacher."